Project Type: University Project/ Group Project
Software Used: Unreal Engine, MagicaVoxel
Language Used: Unreal Engine Blueprint, UMG.
Primary Role: Asset design and Gameplay Programming
Github link: https://github.com/SugarCow/CPSC-386-CROSSY-ROAD-GROUP-PROJECT
CrossyRoad is a game project that I made with another class mate for our final project for the Intro to Game Development course taken at California State University Fullerton. This project was meant to replicate the original mobile phone game "Crossy Road". This project took me around 50 hours to finish.

Demo:
Lane Spawning:
The blueprint is responsible for spawning the lanes and determining what type of lanes to spawn with the "Randomize Lane" node.

Each lanes have its own trigger zone for spawning cars, logs, trains, and detecting if the player cross the lane.

These blueprints are part of the tree and rock spawner blueprint used to spawn obstacles for the normal grass lane.



This blueprint is used for train crossing lights. The timeline nodes are used for making the train lights blink on and off.

These are a few assets created by me using the software MagicaVoxel.






